This is an online free-to-play PvP game, no account required. Hop in and get on the leaderboard. Fight other players and monsters. The green circle gives 1 point a second if other players are online.
You can sprint with shift, switch from melee sword to bow (10 ammo to start), get health and ammo drops from enemies. The combat is similar to Vampire Survivors, kiting enemies is the best strategy if you're careful you can take them out without being hit.
I used Rust with Bevy, server side authoritative, Trunk frontend, and it uses WebGL2. The world is a circle, has a collision system and two different enemy types.
I plan to continue building on this over time. I primarily used Composer 2.5 for the coding, and Opus 4.8 (Max) for the planning. Desync and visual stutters are still an issue, but I think hit reg and sync should be good enough at this point. The next major update I plan on slowing things down a bit, this is more of a stress test. Visually it's very raw, I'm spending all my effort making the world and gameplay as smooth as possible first.
Please let me know if you have any suggestions or issues, thanks for trying it!
https://masland.tech/kothba/
16 Jun 2026 03:48
Apologies, but here some should consider it serious when a headline is read "I build a thing."
At this moment, everything tells it was not you who built it but an LLM you used, and it seems like it was Claude based on both your website and the game design, UX/styles of which look as almost everything Claude models do, as a copycat.
There's no source code even stated/found. And what about the license of LLM-generated game? Who owns it? You, Anthropic, or some unknown people, invaluably marvelous ideas and effort of who Anthropic processed and anonymized permanently in their model datasets?
Therefore, may I ask why do you call it as "you" did, and why shouldn't it be called "slop" based on uncountable ideas of actual artists and developers?
16 Jun 2026 04:05