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I finished Mina the Hollower 100%! (Plus short review)

#1 popcar2
Finally finished everything in the game! Unless something incredible comes out of nowhere, this is my game of the year.

Short Review

Mina the Hollower is a retro top-down adventure game, it's a mix between Zelda, Castlevania, and Bloodborne - with references to all three in particular.

The game is just fantastic all around. The combat is tight, the music and art are incredible, and the horror atmosphere of the whole world is just amazing. The game has hands-down some of the best level and world design you'll see in games, it's so full of secrets and shortcuts and manages to feel huge and fun to explore without being too confusing. The game also boldly does not have a map, but it does guide you in the general directions you need to go.

You will get lost, especially at the start, but you'll slowly have a grasp of how the whole world connects as you play. The biggest issue people have is the game's difficulty, but I can say that the game gets easier as you keep playing and explore. After the first area or two, you'll start stacking trinkets that make life a whole lot easier, even in late-game areas. There are some really good trinkets near the start of the game that are easily missable, so be sure to look around - don't try brute forcing the game!

I also want to add that the game has toooons of modifiers that you can enable on your save file. Some make the game easier, some make the game harder, some are weird and let you break the game (like a super high jump modifier) as well as a lot of visual stuff. The good stuff though is unlocked after beating the game, there are crazy modifiers like a built-in randomizer, or a modifier that removes RPG mechanics and equalizes difficulty, or one that mirrors the world... The game is built from the ground up to be replayed in many different ways and has built-in challenge runs. If you're into these things, you can keep coming back to the game and play it for a loooooooong time. I'm already getting ready for New Game+ before doing any of the crazier ones.

That's pretty much it. It's such a great game. Go play it!

#2 yakko
Can't believe how good this game looks. Can't wait to finish building my new PC so I can get into this.
#3 terranoid
The no map bit was intimidating at first, but then it started to feel like the maps were just designed so well you had to progress
#4 mintiefresh
Awesome review. Thanks for that.

I shall now add this to my wishlist 🙂 🔥
#5 Kojichan
WaAaaaaaannntt!

Thanks for the hype. 🙂
#6 Jax
I think Mina was fun, right up until it isn't. It seems clear to me that they needed 6 more months to polish, considering the sections that actually made it into the Orrery and the final dungeon.

Fun game, until it isn't — and the final boss is a distinct meh. 😂
#7 popcar2
Which sections specifically? I didn't have any issues with the orrery or the final dungeon. I'm guessing the autoscroller before the final boss?
#8 Jax
The black hole sections just aren't fun, I think the Orrery was fine outside of the sections that force you to work around using black holes. Like the experience was night and day, every other section was a cakewalk until black holes. The cultists were fun, but then the final boss of the area you sort of just hit it til it dies.

The manor I'm having major difficulties simply remembering, the garden shortcut (the one that requires you to carry a statue head and jump on moving platforms while hitting switches) was so distinctly not fun that it almost made me quit the game. The shadow section with the lightning rods felt very cheap. The first half of the final boss being simon says and the second half having the tower minigame setting... idk it just did not hit for me.

I did genuinely enjoy the game up until the Orrery, though.

Edit: oh, and Wallower's simply negating half of the games challenging platform sections leads me to think that they simply weren't designed with the player's real movement in mind. 👍
#9 Ankkuli
It’s a hard game so it’s a skip from me.
#10 grinning_serpent
The whip feels really weak to me. Being limited to attacking in 4 directions while enemies can approach from 8 is really limiting and the upgrade to deal more damage on a tip-hit was depressingly minor. I think I should have just put the 2000 bones towards another base attack upgrade.

Skill issue, I'm sure, but the hammer seems to be by far the strongest and overall best weapon. 🙂

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