I'll preface this by saying I am 100% not aware of every game in existence, but:
What happened to all the good games with a focus on destruction physics?
Red Faction: Guerrilla was one of my favorite games ever. It had its buggy moments, but overall its destruction physics system was fun and satisfying.
Then Red Faction: Armageddon was so terrible it killed the entire studio (that's probably not exactly what happened but I'm going with it), so now Red Faction is in some weird legal limbo or owned by a company with no plans for it or something like that.
The next choice seems to be Just Cause. The cables in Just Cause are great fun, but the structures all feel like they're made of cardboard and mostly are not destructible. Not very satisfying and not very fun long-term.
The best option I've played for current-or-previous-gen (yeah sorry still a console peasant, working on that) was Battlefield 6, which does destruction very well but it's hardly the main focus of the game like it was for RF:G.
So... what happened to good destruction-physics focused games? Are there any out there that I don't know about?
02-06-2026 00:50:02
Beamng.drive
if your into driving Sims, or maybe just smashing up a car, you might like it.
02-06-2026 01:13:04
ALSO SAINTS ROW
Granted it was pretty ass towards the end (though the final one was
kinda okay almost), but Saints Row 2 was great
02-06-2026 02:14:39
Oh FUCK DEUS EX MENTIONED
💯🚨 This is not a drill
02-06-2026 03:13:34
It seems like Crimson Desert did it very well, but it's not really central to the gameplay
02-06-2026 05:19:00
I tried playing RF2 on my modded Wii but using the Gamecube controller for Red Faction was a little bit of a nightmare lol. But yeah having the terrain also be destructible is amazing, especially for how old it is.
02-06-2026 07:48:00
Hardspace Shipbreaker is fantastic. Such a unique concept, cutting up old spaceships for company store money to pay off abysmal debt for accepting the job, with fun and relevant developments along the way.
02-06-2026 10:36:39
Guerilla wasn't even half as good as the first one destruction wise (as in: almost everything).
But yeah I agree. It would be so awesome to include this more again. Yes, there are games several games mentioned but it's not really the same. Too bad.
Same for voxel games BTW.
02-06-2026 14:37:15
I think it's because modern games have high quality assets that would be harder to explode and interact with the rest of the world. Also maybe it doesn't fit in the world, something like battlefield 6 works cause it's a new map every time but it doesn't seem to fit in an RPG
02-06-2026 15:29:04
Noita is part pixel physics part programming simulator. The tutorial involves fighting your way downwards to the final boss, while the rest of the game involves destroying the environment in every other direction until you're stronger than the sun.
02-06-2026 18:23:25
Please post your source. After them killing Deus Ex 3 I have no reason to think they are seriously about anything
02-06-2026 21:55:56
How about Teardown? It got voxel physics where you can break anything in the game
03-06-2026 00:28:00
Another good one is
Instruments of Destruction. The dev was lead tech designer on Redfaction: Guerilla. It takes a similar approach to making structures have satisfying interior detail.
03-06-2026 03:11:11
Great call, I'm already a huge 7DTD fan though I'm disappointed in the direction that the devs seem to be taking the game (more linear progression, less open world survival)
03-06-2026 05:33:33