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What happened to good destruction-physics focused games?

#1 7101334
I'll preface this by saying I am 100% not aware of every game in existence, but:

What happened to all the good games with a focus on destruction physics?

Red Faction: Guerrilla was one of my favorite games ever. It had its buggy moments, but overall its destruction physics system was fun and satisfying.

Then Red Faction: Armageddon was so terrible it killed the entire studio (that's probably not exactly what happened but I'm going with it), so now Red Faction is in some weird legal limbo or owned by a company with no plans for it or something like that.

The next choice seems to be Just Cause. The cables in Just Cause are great fun, but the structures all feel like they're made of cardboard and mostly are not destructible. Not very satisfying and not very fun long-term.

The best option I've played for current-or-previous-gen (yeah sorry still a console peasant, working on that) was Battlefield 6, which does destruction very well but it's hardly the main focus of the game like it was for RF:G.

So... what happened to good destruction-physics focused games? Are there any out there that I don't know about?

#2 thallamabond
Beamng.drive

if your into driving Sims, or maybe just smashing up a car, you might like it.
#3 7101334
ALSO SAINTS ROW

Granted it was pretty ass towards the end (though the final one was kinda okay almost), but Saints Row 2 was great
#4 DoucheBagMcSwag
Oh FUCK DEUS EX MENTIONED


💯🚨 This is not a drill
#5 bjoern_tantau
🔗https://www.ign.com/articles/embracer-actively-exploring-external-partnerships-for-the-likes-of-saints-row-deus-ex-timesplitters-and-more
#6 7101334
It seems like Crimson Desert did it very well, but it's not really central to the gameplay
#7 7101334
I tried playing RF2 on my modded Wii but using the Gamecube controller for Red Faction was a little bit of a nightmare lol. But yeah having the terrain also be destructible is amazing, especially for how old it is.
#8 noxypaws
Hardspace Shipbreaker is fantastic. Such a unique concept, cutting up old spaceships for company store money to pay off abysmal debt for accepting the job, with fun and relevant developments along the way.
#9 Strider
Guerilla wasn't even half as good as the first one destruction wise (as in: almost everything).

But yeah I agree. It would be so awesome to include this more again. Yes, there are games several games mentioned but it's not really the same. Too bad.

Same for voxel games BTW.
#10 Hiro8811
I think it's because modern games have high quality assets that would be harder to explode and interact with the rest of the world. Also maybe it doesn't fit in the world, something like battlefield 6 works cause it's a new map every time but it doesn't seem to fit in an RPG
#11 Simon_Shitewood
Noita is part pixel physics part programming simulator. The tutorial involves fighting your way downwards to the final boss, while the rest of the game involves destroying the environment in every other direction until you're stronger than the sun. 😎
#12 DoucheBagMcSwag
Please post your source. After them killing Deus Ex 3 I have no reason to think they are seriously about anything
#13 gagootron
How about Teardown? It got voxel physics where you can break anything in the game 👍
#14 phailhaus
Another good one is Instruments of Destruction. The dev was lead tech designer on Redfaction: Guerilla. It takes a similar approach to making structures have satisfying interior detail. 🙂
#15 7101334
Great call, I'm already a huge 7DTD fan though I'm disappointed in the direction that the devs seem to be taking the game (more linear progression, less open world survival) 👍

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