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What is a game that you know is bad but really enjoy(ed)?

#16 imetators
Worms 3D sits at 70 score on metacritic. I see lots of people mention that this is the worst Worms title.

I still have original double-cd game and it holds a special corner in my nostalgia box.
#17 Macaroni_ninja
Two Worlds and Two Worlds 2
The first one was advertised as the "Oblivion killer". Which is hilarious, because of how janky bug ridden pile of code it is.
Yet I love it. I could create such broken OP characters, which could one shot bosses.

The second one got a bit better production quality, but its still a broken mess. Love it.
#18 Strider
Uplink wasn't bad at all. It just was quite niche.
#19 thisisbutaname
Stretching the definition of "bad", perhaps, I say Far Cry 4/5.

It's the classic game with a map full of repetitive quests: go there and kill that guy, liberate the outpost, climb the tower, etc. It should have basically 0 replayability value, and yet sometimes I just need to switch off my brain and mindlessly do one quest after the other.
#20 A_Random_Idiot
Excuse me.

The question was about bad games that you enjoy.

Not about fuckawesome games that are fuckawesome and that Sega needs to burn for not allowing us to have a sequel of.
#21 A_Random_Idiot
Something key to remember is that when a game gets “Mixed” on Steam, eg 50/50, that still means half the people who play it enjoyed it. Half is not nothing.


No, it means half the people who can be bothered to review it enjoyed it.

For every review theres probably several hundred/thousands of people who play the game and dont review.
#22 zod000
I forgot about the "not leveling" thing. I thought I was so clever as a kid when I realized it was better.
#23 rsky
Earth Defense Force is a terrible looking game with an even worse premise and is fun as hell.
#24 setsneedtofeed
Far Cry 2.

The game is fundamentally broken in a way that mods apparently can't even fix. The enemy militia checkpoints instantly fully respawn as soon as you trip an invisible trigger. It makes combat with them pointless, which means getting stuck in a firefight with a checkpoint tedious.

The weapon degradation feature is way overtuned to cause some weapons to start visibly rusting from shot to shot.

These two aspects turn the game into a slog. Not even in a way that makes it immersive and survivalist, but immersion breakingly frustrating.

It's a shame because the game was so ambitious. The game having a mechanic where a player at 0 health can get randomly saved if they befriended an NPC which will drag them to safety is really cool. The fire spreading everywhere was visually and tactically great. The malaria bouts were controversial, but I think they were a good way to increase the feeling of survival and desperation. There's a lot good with a bleak, serious, and grounded Far Cry game but it just missed the mark in all the most impossible to ignore ways.

'Far Cry 2 (2)' would be amazing.
#25 Adderbox76
X-Com: The Bureau Declassified. Your "teammates" are fundamentally suicidal, making keeping them alive almost impossible. But the setting, story and challenge made up for it. It was inventive.

The Technomancer: Mid-budget game by Spiders. Was short and straightforward, which most people disliked, but I thought it was a blast. The story still sticks in my head screaming for me to write a novel based on it.
#26 orenj
Starbound is kind of like Terraria in space, but with a worse gameplay loop, worse characters, and worse bosses, but I did like gentrifying the cosmos.
#27 blockheadjt
Hocus Pocus

Duke Nukem 2

Rise of the Triad

Raptor: Call of the Shadows

Sim Tower

Shadow the Hedgehog

Star Fox Adventures

Halo Reach
#28 janewaydidnothingwrong
Oookay calling reach a bad game will make me your enemy for life 🔥
#29 Ontimp
'Pirates of the Caribbean' (2003) by Bethesda

Edit: Also 'Age of Pirates' (2006)

I just liked pirates I guess.
#30 blockheadjt
It's a good game, but bad in terms of reception, which is what this thread is about

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