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Spore devs say the evolution game's previews were more ambitious than what they were actually making, and they 'built a fantasy in people's minds that was unachievable'

#1 Agent_Karyo
The evolution sim that was never meant to be.

Original Source:
🔗Spore: An oral history by Jay Castello / Designroom (free registration required)


👍
#2 hoshikarakitaridia
But spore was awesome though
#3 MisterCurtis
I mean, they did have some interesting ideas early on that I was surprised didn't make the cut.
🔗https://www.spore.com/comm/prototypes 😆
#4 original_charles
So long as you turned on Stellaris when you got to the space stage
#5 justOnePersistentKbinPlease
I played the simple shape demo of the creature world.

It was vastly superior to the crap they launched. It had an actual ecosystem, but admittedly led to you dying a lot at low tiers because you were the equivalent of a meal worm. 😆
#6 wuffah
Bullshit.

EA did what they’ve been doing for 30 years: buy a competing game studio, release a few token cash grab titles under their beloved name, then shut down the studio and lay off all the developers. EA mediocritized 🔗Will Wright’s original vision for Spore, and trashed the last SimCity game with their always-online, closed architecture and slapdash support.

The really insidious part is that EA does make fun games, but they have remade the industry in their image: closed source, online only, DRM-infested, yearly release, day-one “expansion”, cash grab software that inspires none of the community and creativity that used to foster legendary franchises. And, they’ve killed countless game studios to create a quasi-monopoly to do it with.

I am still bitter over what they did to Maxis. I will never buy another EA game for as long as I live. 👍
#7 iamthetot
I think some of the love for Spore is rose-tinted glasses. It's ultimately kind of a shallow game. The sim aspects are not very well fleshed out, and 90% of the content of the game is really in the space age.
#8 ampersandrew
"Closed source" is reaching. As much as I think Doom shows why it should be desirable, let alone not taboo, it's always been the industry standard and applies to 99.99% of games.
#9 OldQWERTYbastard
Electronic Arts deserves every bad thing that happens to them. Vulture capitalists.

Fuck EA.
#10 Redditisbollocks
We know this.

We've known this for decades.

Why is this now news?

Slow news day?
#11 ZoteTheMighty
Every creature on the box art is impossible in-game one way or another.
#12 Murse
Spore devs say the evolution game's previews were more ambitious than what they were actually making


Not often they just casually admit to false advertising like that.
#13 echodot
It had the depth of a cup of spilt coffee, once you've played through it once there's no additional content to experience.
#14 AwesomeLowlander
The devs didn't handle marketing.
#15 Kolanaki
The only fantastical promise about the game I ever remember reading was the animations were supposed to be kinesthetic based on how you made your creatures; kinda like how GTA's Euphoria physics engine works.

And as far as I had read regarding that, they were struggling with it and had to abandon it at the behest of management not giving them more time to figure it out.

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