17 Jun 2026 07:28
Spore devs say the evolution game's previews were more ambitious than what they were actually making, and they 'built a fantasy in people's minds that was unachievable'
Yeah... Evolve to an inteligent species, then evolve into egocentric low IQ assholes that constantly almost blow up society because of a dick measuring contest... Until they do press the button. First dominate and kill other species, then dominate and kill your own.
Much more realistic game, don't know if it's more fun.
But jokes aside, I wouldn't mind a new version of that game, or something similar. It's rather unique in its genre.
Much more realistic game, don't know if it's more fun.
But jokes aside, I wouldn't mind a new version of that game, or something similar. It's rather unique in its genre.
17 Jun 2026 09:47
As a kid my first experience of it was a friend playing it so I got that feeling of wonder from that instead of trailers and the like, and because of that i was very satisfied with the game
17 Jun 2026 10:03
Can you link what you're talking about? Because I'm not aware of any animation system that's purely mathematically derived AND that can generate aesthetically pleasing animations for arbitrary body shapes.
There are certain techniques like Inverse Kinematics that might vaguely fit your description, but that's a tiny piece of the puzzle - it might get you 5-10% of the way, but given arbitrary body shapes it's gonna look horrible in most cases, and it doesn't give you actual animations since you'd still need to purposefully move the creature's extremities.
There are certain techniques like Inverse Kinematics that might vaguely fit your description, but that's a tiny piece of the puzzle - it might get you 5-10% of the way, but given arbitrary body shapes it's gonna look horrible in most cases, and it doesn't give you actual animations since you'd still need to purposefully move the creature's extremities.
17 Jun 2026 10:05
There is a game called thrive that is attempting to do a really hardcore version of spore. There's still really at the early stages of evolution and the complexity of the bacterial stage is pretty intense.
17 Jun 2026 14:03
The game still was somewhat of a technical marvel, especially for its time. I don't think I've seen anything like the creature editor where it would allow you to create fairly arbitrary creatures, try to automatically detect what was the head, torso, legs; and try to animate them all correctly. Then, entire creature definitions were encoded into small PNG files using stenography, which could be shared with minimal data usage.
17 Jun 2026 15:03